* Crew on Mun Base (Completion of this mission allows for same style of bases on Minmus and Duna) WHAT ELSE DO I NEED TO KNOW? * Orbital Scan of Mun (supports SCANsat as well) Surface Bases (with MUCH influence and code from pack) * Land on all planets and moons with a surface * Resupply Life Support (checks for 10% or less Life Support and creates a mission to resupply) * Send a New Crew (if you have an empty station) * Resupply MonoProp Fuel (checks for MP of less than 10% and creates a mission to refuel the station) * Resupply LFO Fuel (checks for fuel of less than 10% and creates a mission to refuel the station) * Deorbit a Space Station (very uncommon) * Build a New Space Station (finds a planet that you have been to and returned from without a station) * One Year in Space (this opens the rest of the solar system up to crewed exploration) * First Space Station (can be built in one launch or multiple missions) Space Stations (with MUCH influence and code from pack) * Rovers on all planets and moons with solid surface * Landings on all planets and moons with solid surface * Flyby all planets and moons in a logical progression Planetary Flybys, Orbits & Landings (No Crew) * Cross the Karman Line (Suborbital Flight) You crawl before you can walk before you can run. It uses a logical progression so you will explore your nearest planetary neighbors before getting contracts for the rest of the solar system. There are contracts for uncrewed exploration of the solar system as well as crewed exploration that includes space stations, surface bases and more. It is a Contract Pack that takes the player from uncrewed launches like sounding rockets, to the first satellite into crewed launches that explore the solar system. The progression of contracts was heavily influenced by Realistic Progression Zero that was created by for Realism Overhaul. The issue I had with all of these modpacks is that they work together to some degree, but the do not necessarily progress logically because they are all from separate packs. There are amazing mod packs created by many many more. Thanks to his Contract Configurator mod, I haven't had to. However, I have not played stock career mode since my first career. The contracts give me something to do so I can plan my missions around them. I only play Career mode in KSP because I need to have a direction, a mission, a plan. The smart contract pack that fixes many of the issues in stock career mission progression.
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